This is probably the best bang for buck on the eShop right now. For $2 you get a short, sweet platformer with a great look.
I don’t have too much time to spend on long, padded games (Hello Unchained Blades), and Gunman Clive ended just where it should have. Although occasionally hard, this game keeps the controls simple (only Jump and Shoot), and uses weapon power-ups and the odd new platform mechanic to spice things up.
Recommendation: Buy Buy BUY.
Hints: For that annoying mushroom jump: hit jump as soon as you Clive’s hand descending.
I ended 2013 well, by finishing The Legend of Zelda: Ocarina of Time for the first time in my life. This was actually the first retail game I got for my 3DS two years back. Although I liked it then, I struggled quite a bit and gave up some time at the Goron section (as young Link). I didn’t quite get a hang of the exploration, the weird save structure, and so on. A few years back, on my DS Lite, I had stopped playing Phantom Hourglass for similar reasons.
Now, two years later, having played quite a few other games, I seem to have become better adjusted. This time round I had a ball. Every bit was as enoyable as a ton of fans have said. I can see now why it constantly hovers at the top of the All Time Great lists.
Playing (and finishing) it was probably the best gaming experiences I’ve had. I ended up buying Link’s Awakening a week later from the eShop, and also plan to get back to Phantom Hourglass.
Favourite moment: Lots. But the exquisite music gets a special mention. Zelda’s lullaby is now my phone’s ringtone.
I bought this game from the eShop some time back and then forgot about it when I got some newer ones. I’m glad I went back to it though, because this was a thoroughly enjoyable experience.
My only previous experience with the franchise was with Resident Evil 4 on the Wii. Although it was fun, I hated how frequently I ran out of ammo or health. I gave up around when a chainsaw-wielding maniac became an insurmountable obstacle. Since I’m mostly a casual gamer, I was glad that Revelations had a casual mode that removed these frustrations. The story is convoluted and does not merit too much attention. Plot summaries are shown when you load a save file, and were a nice touch since I picked up the game after long gaps.
The graphics are insanely good though, and this is probably the prettiest game I have on my 3DS. The pacing is great and there are long corridors that build up to a tense finale (generous item drops usually hint at a big boss fight coming up). The enemy designs are enjoyable gruesome and fun to kill. The entire game takes place on a ship and there is some back tracking that happens, but it does not become annoying. The map that is available in one of the screens certainly helps in these cases.
The story also lets you play as multiple characters and there are some parallel chapters that happen off the ship. This keeps things from becoming too repetitive.The weapons are the usual range of handguns, shotguns, and machine guns, and a nice but under-used rocket launcher that shows up for some satisfying moments. Weapon upgrades are hidden throughout the levels to upgrade the clip size, stopping power and so on.
I’m yet to play through the Raid mode (which gets unlocked as and when achievements are attained), but the story mode itself made the purchase worthwhile.
P.S. dodging sucks, I managed most of the game without it.
P.P.S.Favourite moment: MaaayDaaay!!
I finished Ghost Recon on my 3DS this week. I can’t remember the last game I played all the way till the end. So yes, the game is good. It is easily the best in my 3DS catalog right now (I’ve clocked more time on it than Ocarina of Time, sue me). The cons first: the story is nothing very great, and the conversations at the start of each level don’t add much to the game. On the bright side, the one thing I hate in a strategy game is the grind, and thankfully this game has none. I played in Easy mode, and pretty much breezed through most of the levels without needing more than one attempt.
Ghost Recon is a turn based strategy game that gives you a team of at most six soldiers from different classes. The balance might be a bit off for some of them, because I found myself relying heavily on a subset of the team: Banshee, the scout with invisibility and a hella-powerful knife; Mint, who can deploy drones; Haze, the sniper; and Saffron the medic. Although I suppose it was good in the sense that I became more attached to these characters and selected them in every possible case. The levels are reasonably varied, and will occasionally require one to think well before acting. You can capture Command Points and spend the accumulated points on extra turns, energy, or a deadly airstrike.
As the team members level up, you can assign points to them and unlock better weapons or stats. Each character has a primary and secondary weapon, so there is a reasonable amount of variety to keep things fresh. The medic (and the Command Centre) allows an extra turn for a player, so it is great fun chaining attacks with someone like Banshee. The difficulty spikes up a bit when drones are introduced midway through the game, and evens out when you change your play style and weapon loadout accordingly.
This kind of game is perfect for a handheld – playable in short bursts, not a nightmare on the battery, and fresh enough to be enjoyable all through.
Here’s a quick animation I did with Inchworm Animation on my 3DS. It took about half an hour maybe. The tutorial works great to explain the features, and apart from minor confusion in how individual layers could be split into frames, I got a hang of the rest of the UI pretty easily.
Here’s a great moment from Ocarina of Time. I’m playing the 3ds version and it’s amazing.